Some Basic Guidelines

 

When you first enter Nanvaent it will probably appear muddling, so here's a few things that might help you out if you're a newbie (newbie is the term for people that are just starting out, so if someone calls you a newbie it's not meant as an insult). Nanvaent is huge, and I've been playing for quite a while and I still haven't explored the whole place. Nanvaent village is where you start in, and is a safe haven for everyone (and the main meeting point), there are quite a few other villages/towns/cities within the MUD, but Nanvaent village is seen as the central point of the MUD.

Some Main Commands

who

Shows you who's on

newbie / chat #message#

These are the main communication channels

consider all

When you are in the same location as a NPC, or PC (non-player character / player character) this command will give you a rough indication of their strength to you. (I emphasise rough)

kill mall

When this is entered, your PC will only attack NPC's (pretty useful).

sc / score

sc gives you a brief view of hit points, guild points, etc / score gives a more detailed description of your character.

commands (guild/race)

This will show all the commands available for your guild, or for your race.

I

Everyone will probably know this, this is for your inventory.

skills

View your current skill levels.

If you need assistance the best way to go around things is to use the newbie channel, e.g. newbie can someone help me out please?

If you enter @ after a channel name you emote, e.g. chat@ cackles madly to himself this will show as Chat: Clawz cackles madly to himself

Skills

Here's an example of my pegasus, clerical character.

Skills Level Ability Skills Level Ability
Fighting 11 very poor Faith 35 good
  | combat 12 very poor   | Prayers 36 good
    | unarmed 20 good     | offensive 37 good
    | blunt 10 very poor     | defensive 35 good
    | sharp 10 very poor     | healing 35 good
    | range 10 very poor     | misc 35 good
    | thrown 10 very poor     | area 35 moderate
    | special 10 very poor   | Symbols 25 moderate
  | dodging 8 feeble     | staff 21 moderate
  | firearms 5 feeble     | wand 25 moderate
  | points 15 poor     | scroll 27 moderate
Magic     Performance    

 

Each character has skills available to them, you can view what your skills are at by entering skills. You will see that they're all at 0. Each guild uses one of these skills, fighter uses fighting mainly, thieves use other, clerics use faith, and mages use spells. But this doesn't stop you from advancing your skills in other professions. Fighting can be advanced by anyone, although the cost of advancing it is greater for those guild members outside the fighting profession. Other can also be advanced by anyone as it contains skills like climbing and swimming.

NB fighting.points will advance hit points for all guilds, #skill#.points (where you advance your guild skills) will increase your guild points.

Guilds

There are a few professions available to your character, and you should really know about them before you mess about with stats and races (as you want to suit your character as best as they can get to the guild they're going to join). The main guilds in Nanvaent are Fighter, Thief, Cleric, Mage, Bard and Wolfpack. There are sub-guilds within these guilds that you can join, but you usually have to be a certain skill level. To view more information on the guilds go to Nanvaent's Info Page. Once you join a guild a channel will come available to you, that only members of that guild can view (thieves get a thief channel e.g. thief #message#)

Races and Stats

When you first enter Nanvaent, you can get yourself a free race / stat change (you have average stats, and are human (average race) when you first enter). To view what your stats are you type in the command score stats. This will show the five stats; Strength, Dexterity, Constitution, Intelligence and Wisdom. You will see that they are all the same. To view all the races available to you (in the same location as you start) type list races. To view information about a specific race, you would type info #race#. Some races have better stats than others, and you'll notice that there's a vision stat (races will excellent vision will be able to see in most dark places, thus they won't have to rely on torches). It will also show what guilds they are most recommended to be in, this is explained in the guild section. To choose a race, you enter the command become #race#. Now enter score stats, and you'll see that you're stats have changed. You can now choose to alter them slightly, by typing rearrange stats.

Aliases & Nicknames

These probably play the most important part of Nanvaent. These are shortcuts to commands, so rather than having to type out a long string of commands, you can alias it to one letter.

The command string is - alias #shortcut# #command#

To enter more than one command within an alias, the separation key is ";"

Here are some aliases that I use:

Alias

Shortcut key

Command that takes place

alias k kill mall

k

kill mall

alias ca consider all

ca

consider all

alias ga get all from corpses;get all

ga

gets everything from corpses and the location that the player character is standing in

alias mc meditate on prayer of cure serious wounds

mc

Clerics only; saves the hassle of typing out the command all the time

alias Nanv-Sham s;s;s;…..etc

Nanv-Sham

Why not set-up an alias to places within Nanvaent (Sham = Shamaroth)

 

Nicknames are similar, but for use for people's names; so for example you want to create a nickname for me, Clawz, you'd enter - nickname c clawz

This means that when you want to talk to me you can type tell c #message#. Or grin c to grin at me. Simple…

There are various MUD clients around that have the option to enter aliases into in client, but Nanvaent has the ability to store aliases up as well, it's up to you to decide (Some clients also have the trigger ability (like Zmud) and are very useful for some guilds; but I'll leave you to play around with them (just email me for some help).